x86/fpu: Clean up and fix MXCSR handling
The code has the following problems:
- it uses a single global 'fx_scratch' area that multiple CPUs could
write into simultaneously, in theory.
- it wastes 512 bytes of .data for something that is only rarely used.
Fix this by moving the state buffer to the stack. Note that while
this is 512 bytes, we don't ever call this function in very deep
callchains, so its stack usage should not be a problem.
Also add comments to explain the magic 0x0000ffbf default value.
Reviewed-by: Borislav Petkov <[email protected]>
Cc: Andy Lutomirski <[email protected]>
Cc: Dave Hansen <[email protected]>
Cc: Fenghua Yu <[email protected]>
Cc: H. Peter Anvin <[email protected]>
Cc: Linus Torvalds <[email protected]>
Cc: Oleg Nesterov <[email protected]>
Cc: Peter Zijlstra <[email protected]>
Cc: Thomas Gleixner <[email protected]>
Signed-off-by: Ingo Molnar <[email protected]>