Using the 5/6 DDB split make sense only when sprites are enabled.
So check that before we waste any cycles computing the merged
watermarks with the 5/6 DDB split.
Signed-off-by: Ville Syrjälä <[email protected]>
Reviewed-by: Paulo Zanoni <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
ilk_wm_merge(dev, &max, &lp_wm_1_2);
/* 5/6 split only in single pipe config on IVB+ */
- if (INTEL_INFO(dev)->gen >= 7 && config.num_pipes_active == 1) {
+ if (INTEL_INFO(dev)->gen >= 7 &&
+ config.num_pipes_active == 1 && config.sprites_enabled) {
ilk_compute_wm_maximums(dev, 1, &config, INTEL_DDB_PART_5_6, &max);
ilk_wm_merge(dev, &max, &lp_wm_5_6);