}
extern void bust_spinlocks(int yes);
+extern void wake_up_klogd(void);
extern int oops_in_progress; /* If set, an oops, panic(), BUG() or die() is in progress */
extern int panic_timeout;
extern int panic_on_oops;
return console_locked;
}
+void wake_up_klogd(void)
+{
+ if (!oops_in_progress && waitqueue_active(&log_wait))
+ wake_up_interruptible(&log_wait);
+}
+
/**
* release_console_sem - unlock the console system
*
console_locked = 0;
up(&console_sem);
spin_unlock_irqrestore(&logbuf_lock, flags);
- if (wake_klogd && !oops_in_progress && waitqueue_active(&log_wait))
- wake_up_interruptible(&log_wait);
+ if (wake_klogd)
+ wake_up_klogd();
}
EXPORT_SYMBOL(release_console_sem);
if (yes) {
oops_in_progress = 1;
} else {
- int loglevel_save = console_loglevel;
#ifdef CONFIG_VT
unblank_screen();
#endif
oops_in_progress = 0;
- /*
- * OK, the message is on the console. Now we call printk()
- * without oops_in_progress set so that printk() will give klogd
- * and the blanked console a poke. Hold onto your hats...
- */
- console_loglevel = 15; /* NMI oopser may have shut the console up */
- printk(" ");
- console_loglevel = loglevel_save;
+ wake_up_klogd();
}
}