[Why]
In the dce112 function to destroy the resource pool, engines
(the aux engines) is destroyed twice. This has no ill effects
but is a tad redundant.
[How]
Remove the redundant call
Signed-off-by: David Francis <[email protected]>
Reviewed-by: Bhawanpreet Lakha <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
pool->base.timing_generators[i] = NULL;
}
- if (pool->base.engines[i] != NULL)
- dce110_engine_destroy(&pool->base.engines[i]);
-
}
for (i = 0; i < pool->base.stream_enc_count; i++) {