Since create_singlethread_workqueue uses kzalloc internally,
it can fail when the system is under memory pressure, so need
to handle it.
Signed-off-by: Insu Yun <[email protected]>
Reviewed-by: Leon Romanovsky <[email protected]>
Signed-off-by: Doug Ledford <[email protected]>
nes_debug(NES_DBG_CM, "Enable QUEUE EVENTS\n");
cm_core->event_wq = create_singlethread_workqueue("nesewq");
+ if (!cm_core->event_wq)
+ goto out_free_cmcore;
cm_core->post_event = nes_cm_post_event;
nes_debug(NES_DBG_CM, "Enable QUEUE DISCONNECTS\n");
cm_core->disconn_wq = create_singlethread_workqueue("nesdwq");
+ if (!cm_core->disconn_wq)
+ goto out_free_wq;
print_core(cm_core);
return cm_core;
+
+out_free_wq:
+ destroy_workqueue(cm_core->event_wq);
+out_free_cmcore:
+ kfree(cm_core);
+ return NULL;
}