Before this change, sequential scroll events would take a variable
amount of movement due to incorrect accounting. This change ensures all
scroll movements require a deterministic touch movement for an action to
occur.
Signed-off-by: Chase Douglas <[email protected]>
Acked-by: Michael Poole <[email protected]>
Signed-off-by: Jiri Kosina <[email protected]>
case TOUCH_STATE_DRAG:
step = step / accel_profile[msc->scroll_accel];
if (step != 0) {
- msc->touches[id].scroll_y = y;
+ msc->touches[id].scroll_y -=
+ step * accel_profile[msc->scroll_accel];
msc->scroll_jiffies = now;
input_report_rel(input, REL_WHEEL, step);
}