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drm/msm: drop interrupt-names
author
Jordan Crouse
<
[email protected]
>
Tue, 18 Dec 2018 18:32:37 +0000
(11:32 -0700)
committer
Rob Clark
<
[email protected]
>
Thu, 24 Jan 2019 20:36:33 +0000
(15:36 -0500)
Each GPU core only uses one interrupt so we don't to look up
an interrupt by name and thereby we don't need interrupt-names.
Signed-off-by: Jordan Crouse <
[email protected]
>
Reviewed-by: Rob Herring <
[email protected]
>
Signed-off-by: Rob Clark <
[email protected]
>
Documentation/devicetree/bindings/display/msm/gpu.txt
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diff --git
a/Documentation/devicetree/bindings/display/msm/gpu.txt
b/Documentation/devicetree/bindings/display/msm/gpu.txt
index ac8df3b871f900a0672f266a5b05635a7aca01cf..f8759145ce1a08e57046f4aa63198e642887b4e8 100644
(file)
--- a/
Documentation/devicetree/bindings/display/msm/gpu.txt
+++ b/
Documentation/devicetree/bindings/display/msm/gpu.txt
@@
-27,7
+27,6
@@
Example:
reg = <0x04300000 0x20000>;
reg-names = "kgsl_3d0_reg_memory";
interrupts = <GIC_SPI 80 0>;
- interrupt-names = "kgsl_3d0_irq";
clock-names =
"core",
"iface",