Use the wrapper function for retrieving the platform data instead of
accessing dev->platform_data directly. This is a cosmetic change
to make the code simpler and enhance the readability.
Signed-off-by: Jingoo Han <[email protected]>
Acked-by: Mugunthan V N <[email protected]>
Signed-off-by: David S. Miller <[email protected]>
static int davinci_mdio_probe(struct platform_device *pdev)
{
- struct mdio_platform_data *pdata = pdev->dev.platform_data;
+ struct mdio_platform_data *pdata = dev_get_platdata(&pdev->dev);
struct device *dev = &pdev->dev;
struct davinci_mdio_data *data;
struct resource *res;