Code did not handle projected 2d and depth coordinates, meaning potentially
set 3d or cube special handling might stick.
(Not sure what depth coord actually does, but I guess handling it
like a normal coordinate is the right thing to do.)
Might be related to https://bugs.freedesktop.org/show_bug.cgi?id=26428
Signed-off-by: [email protected]
Signed-off-by: Alex Deucher <[email protected]>
Cc: stable <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
/* 2D, 3D, CUBE */
switch (tmp) {
case 0:
+ case 3:
+ case 4:
case 5:
case 6:
case 7: