Sending zero checksum is ok for TCP, but not for UDP.
UDPv6 receiver should by default drop a frame with a 0 checksum,
and UDPv4 would not verify the checksum and might accept a corrupted
packet.
Simply replace such checksum by 0xffff, regardless of transport.
This error was caught on SIT tunnels, but seems generic.
Signed-off-by: Eric Dumazet <[email protected]>
Cc: Maciej Żenczykowski <[email protected]>
Cc: Willem de Bruijn <[email protected]>
Acked-by: Maciej Żenczykowski <[email protected]>
Signed-off-by: David S. Miller <[email protected]>
goto out;
}
- *(__sum16 *)(skb->data + offset) = csum_fold(csum);
+ *(__sum16 *)(skb->data + offset) = csum_fold(csum) ?: CSUM_MANGLED_0;
out_set_summed:
skb->ip_summed = CHECKSUM_NONE;
out: