This macro is need to get the value of the START shadow register, that
will tell if an framebuffer is currently displayed on the screen or not.
Signed-off-by: Gustavo Padovan <[email protected]>
Signed-off-by: Inki Dae <[email protected]>
/* Video buffer addresses */
#define VIDW_BUF_START(_buff) (0xA0 + ((_buff) * 8))
+#define VIDW_BUF_START_S(_buff) (0x40A0 + ((_buff) * 8))
#define VIDW_BUF_START1(_buff) (0xA4 + ((_buff) * 8))
#define VIDW_BUF_END(_buff) (0xD0 + ((_buff) * 8))
#define VIDW_BUF_END1(_buff) (0xD4 + ((_buff) * 8))