[IA64] Compare pointer against NULL, not '0'
authorYoann Padioleau <[email protected]>
Fri, 27 Jul 2007 09:44:42 +0000 (11:44 +0200)
committerTony Luck <[email protected]>
Fri, 27 Jul 2007 22:40:42 +0000 (15:40 -0700)
When comparing a pointer, it's clearer to compare it to NULL than to 0.

Signed-off-by: Yoann Padioleau <[email protected]>
Signed-off-by: Tony Luck <[email protected]>
arch/ia64/hp/sim/simscsi.c

index bb87682bbb1be5862ec767e6088fd0de21f1f068..64248b58f63ffc0801d7bd15769b8d2f7421bb41 100644 (file)
@@ -101,7 +101,7 @@ simscsi_interrupt (unsigned long val)
 {
        struct scsi_cmnd *sc;
 
-       while ((sc = queue[rd].sc) != 0) {
+       while ((sc = queue[rd].sc) != NULL) {
                atomic_dec(&num_reqs);
                queue[rd].sc = NULL;
                if (DBG)