Dynamic debugging is currently disabled for tainted modules, except
for TAINT_CRAP. This prevents use of dynamic debugging for
out-of-tree modules once the next patch is applied.
This condition was apparently intended to avoid a crash if a force-
loaded module has an incompatible definition of dynamic debug
structures. However, a administrator that forces us to load a module
is claiming that it *is* compatible even though it fails our version
checks. If they are mistaken, there are any number of ways the module
could crash the system.
As a side-effect, proprietary and other tainted modules can now use
dynamic_debug.
Signed-off-by: Ben Hutchings <[email protected]>
Acked-by: Mathieu Desnoyers <[email protected]>
Signed-off-by: Rusty Russell <[email protected]>
}
/* This has to be done once we're sure module name is unique. */
- if (!mod->taints || mod->taints == (1U<<TAINT_CRAP))
- dynamic_debug_setup(info.debug, info.num_debug);
+ dynamic_debug_setup(info.debug, info.num_debug);
/* Find duplicate symbols */
err = verify_export_symbols(mod);
module_bug_cleanup(mod);
ddebug:
- if (!mod->taints || mod->taints == (1U<<TAINT_CRAP))
- dynamic_debug_remove(info.debug);
+ dynamic_debug_remove(info.debug);
unlock:
mutex_unlock(&module_mutex);
synchronize_sched();