If a GPU reset occurs while a page flip has been submitted to the ring,
the flip will never complete once the ring has been reset.
The GPU reset can be detected by sampling the reset_counter before the
flip is submitted, and then while waiting for the flip, the sampled
counter is compared with the current reset_counter value.
Signed-off-by: Ville Syrjälä <[email protected]>
Reviewed-by: Damien Lespiau <[email protected]>
[danvet: Move the reset_counter assignment to an earlier place in
common code as discussed on the mailing list.]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60140
Signed-off-by: Daniel Vetter <[email protected]>
{
struct drm_device *dev = crtc->dev;
struct drm_i915_private *dev_priv = dev->dev_private;
+ struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
unsigned long flags;
bool pending;
- if (i915_reset_in_progress(&dev_priv->gpu_error))
+ if (i915_reset_in_progress(&dev_priv->gpu_error) ||
+ intel_crtc->reset_counter != atomic_read(&dev_priv->gpu_error.reset_counter))
return false;
spin_lock_irqsave(&dev->event_lock, flags);
work->enable_stall_check = true;
atomic_inc(&intel_crtc->unpin_work_count);
+ intel_crtc->reset_counter = atomic_read(&dev_priv->gpu_error.reset_counter);
ret = dev_priv->display.queue_flip(dev, crtc, fb, obj);
if (ret)
/* We can share PLLs across outputs if the timings match */
struct intel_pch_pll *pch_pll;
uint32_t ddi_pll_sel;
+
+ /* reset counter value when the last flip was submitted */
+ unsigned int reset_counter;
};
struct intel_plane {