libmanette: update to version 0.2.12
Release 0.2.12
steam-deck: Add a deadzone for the sticks
meson: Fix build with pre-1.83.2 GIR
Post-release version bump to 0.2.12
Release 0.2.11
ci: Build flatpak bundles and make releases from that
Release 0.2.10
ci: Switch to F42
meson: Specify --doc-format for gir
event-mapping: Fix half-range abs to button mapping
evdev-mapping: Fix half-range mapping
contributing: Add a no-LLM statement
readme: Add CoC
hacking: Rename to CONTRIBUTING.md
device: Remove leftover code
Use non-gprefixed types where possible
Actually use config.h
event: Simplify enum definition
doc: Change Since versions
ci: Refresh pages after CI passes on main
version: Add runtime version checking too
version: Deprecate the old version symbols; add ones with the correct namespace
doc: Port to gi-docgen
Change Since versions to 0.2.10
evdev-backend: Ignore DualSense motion sensor and touchpad
event-mapping: Make hat to buttons mapping always emit button release
monitor: Avoid criticals when reloading mappings if hid devices are present
steam-deck-driver: Fix has_input() for qam and paddles
hid-backend: Bail if we failed to even open the device
mapping: Fix paddles for real this time
mapping: Fix keycodes for paddles
Introduce HID backend and Steam Deck HID driver
build: Depend on hidapi
Add ManetteDeviceType and manette_device_get_device_type()
device: Add supports_mapping()
Introduce groundwork for multiple device types and backends
Post-release bump to version 0.2.10
Signed-off-by: Daniel Golle <[email protected]>
Sat Apr 26 04:42:37 2025 +0100